Ran some in-game profiling over the past couple of days and found sound pathing tracing taking more time than I'd like.
Ancient Galaxy has a system to trace sounds from their source through portals into other cells, and then to the listener itself. This has the effect of making sounds appear to come through portals rather than a straight shot from the sound source if the listener is at least one room away from the sound.
It works really well most of the time, but can be a bit expensive to trace the sound paths from room to room every so often. > Read more
