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Future ideas & requests

Sound Pathing changes in v1.2

Ran some in-game profiling over the past couple of days and found sound pathing tracing taking more time than I'd like.

Ancient Galaxy has a system to trace sounds from their source through portals into other cells, and then to the listener itself.  This has the effect of making sounds appear to come through portals rather than a straight shot from the sound source if the listener is at least one room away from the sound.

It works really well most of the time, but can be a bit expensive to trace the sound paths from room to room every so often. > Read more

New Rescue ( Blue ) Crystal Behavior in v1.2

We are planning to update Ancient Galaxy from version 1.1 to version 1.2.

We have been getting requests for the ability to go back to your spaceship without dying.  Taken too far, this has the potential to ruin the gameplay, but we see that it could be a good addition to the game if it is limited in some way.

One of the main changes that we will make is to change the way the Blue Rocks, Stones and Crystals work in order to provide this ability.  The current behavior of the Blue Rescue crystal will be gone - that is, the ability to mark a location & return to it later upon death. > Read more