There are special crystals that when activated produce a variety of effects. The effects are categorized by their colors: Primary, Secondary, and Tertiary. The purity of the effects dictate the strength of the effect: Fragments are the weakest, Stones have moderate strength, and Crystals are the strongest.
Your PDA also can extract crystal elements from mineral deposits which can then be crafted into Fragments, Stones, and Crystals. Composite Metals can also be found in most mineral deposits. Once you have experience with a crystal element type and your PDA skill is high enough, you can make infinite Fragment amounts. The higher purity, the greater the cost and the greater the duration and/or intensity of the effect. These quantities come from your inventory of scanned elements and/or crystals you've scrapped.
Your PDA skill governs your ability to use more advanced and stronger crystal effect types. Without training you can use Primary effect types, with more training, Secondary, then Tertiary.
Once you have a crystal in your inventory you can use it by pressing its slot number: <7, 8, 9, 0>
Most crystals' effects lasts for a set duration. An activated crystal will spin and shrink until it's gone to indicate the remaining time.
Pressing F3 displays details on your Crystal Element Inventory.
Primary:
|
Name |
Description | Fragment | Stone | Crystal |
Heal![]() |
temporarily increases your healing rate. | 10 seconds + 50% heal rate |
15 seconds + 100% heal rate |
20 seconds + 250% heal rate |
Power![]() |
temporarily adds extra damage to your weapons' shots. | 15 seconds + 50% damage |
18 seconds + 100% damage |
21 seconds + 200% damage |
Rescue![]() |
saves you from death by restoring health & your previous location when initially activated. | @ 15% health | @ 40% health | @ 75% health |
Secondary:
|
Name |
Description | Fragment | Stone | Crystal |
Stealth![]() |
temporarily makes you invisible and undetectable to your enemies. | 10 seconds | 20 seconds | 30 seconds |
Shield![]() |
temporarily generates a shield preventing all weapons' fire. | 15 seconds | 18 seconds | 21 seconds |
Absorb![]() |
temporarily recharges your shield & health by converting incoming weapons damage. | 10 seconds @ 15% health |
12 seconds @ 20% health |
15 seconds @ 30% health |
Tertiary:
|
Name |
Description | Fragment | Stone | Crystal |
Slow![]() |
temporarily reduces enemy gun and shield recharge speeds. | 22 seconds - 50% rate |
26 seconds - 100% rate |
30 seconds - 200% rate |
Time![]() |
temporarily increases your speed while slowing others. | 32 seconds +50% speed |
40 seconds +100% speed |
48 seconds +200% speed |
Reveal![]() |
temporarily displays enemies (red) and secrets (purple) on the mini-map. | 90 seconds | 180 seconds | 360 seconds |
Fury![]() |
temporarily causes sentient life to fight each other. | 15 seconds <20 meters |
20 seconds <40 meters |
25 seconds <80 meters |
| Beacon |
temporarily produces a hypnotic pulse attracting sentient life to it. | 15 seconds <30 meters |
25 seconds <60 meters |
35 seconds <90 meters |
Drain![]() |
temporarily converts damage inflicted on enemies into health for you. | 22 seconds @ 75% health |
26 seconds @ 100% health |
32 seconds @ 175% health |











