As an archaeologist, you are permanently equipped with a powerful PDA that translates languages, mines minerals, and harvests DNA from your encounters in order to make then use clones of the creatures you defeat along the way.
You also are equipped with a force field shield to protect you from things like incidental falling debris.
All players start the game by choosing their human archetype.
Characters:
Jharl, Foreman
Skill
Level Vitality: 1 Shield Tuning: 1 Weapons: 1 PDA: 1
Special Power: Mirror Shield - Reflect shots back at the shooter.
Usar, Engineer
Skill
Level Vitality: 0 Shield Tuning: 2 Weapons: 1 PDA: 1
Special Power: Double Time - Double speed reloading and shield recharge.
Krut, Scientist
Skill
Level Vitality: 2 Shield Tuning: 0 Weapons: 0 PDA: 2
Special Power: Inner Calm - Harder to detect, resists fear, and takes half damage.
Wex, Security Guard
Skill
Level Vitality: 0 Shield Tuning: 1 Weapons: 3 PDA: 0
Special Power: Sniper - Closer zoom, better aim, and damage bonus for head shot.
Clones:
These clones become available to you as you collect enough DNA from the enemies you defeat. You will use your PDA to scan corpses to acquire the sequence of a species genome and collect stem cells. Pointing your PDA at corpses and <right mouse click> scans and extracts DNA and/or Stem Cell samples. However, DNA & Stem Cells quantities quickly degrade after death reducing the amount of viable DNA you can collect, so it is best to scan corpses as soon as you can.
Once you collect 100 DNA units of a species, you can become a clone of that type. Stem Cells can be extracted from any species (once you have sequenced it) and used to create more robust clones of any species.
OHKI
A human-bat hybrid that can detect nearby creatures and see well in the dark.
Special Power: One-Way Shield - can shoot through a temporary personal impervious shield.
Slight Ohki
Normal Ohki
+2 to DPS Weapon usage & manufacturability over Slight
+15% Health and Health Regeneration Rate over SlightSturdy Ohki
+3 to DPS Weapon usage & manufacturability over Slight
+25% Health and Health Regeneration Rate over Slight
VIRAH
A tough goat-like creature with poor vision.
Special Power: Fast Reload
Durable Virah
Robust Virah
+22% faster movement: walking, running, recovering from being hit, and aiming speed than Durable.
Dominant Virah
+44% faster movement: walking, running, recovering from being hit, and aiming speed than Durable.
THOOG
A bipedal bovine with great toughness and poor vision.
Special Power: Shooting Zone – runs faster with higher accuracy.
Standard Thoog
Meaty Thoog
+25% faster movement and aiming than Standard.
+10% more Health than Standard.Superb Thoog
+40% faster movement and aiming than Standard.
+15% more Health than Standard.
RYLLYTH
A mysterious humanoid slaver.
Special Power: Alarm - summon nearby units to your location
Lenient Ryllyth
Tough Ryllyth
Alarm Special Power 33% longer, 15% stronger, and recharges 33% faster than Lenient.
Profound Ryllyth
Alarm Special Power 67% longer, 25% stronger, and recharges 50% faster than Lenient.
AAKASH
A young bipedal lizard whose physiology is incompatible with shield technology.
Regenerates health faster in water.
Special Power: Shield Overload - shorts-out nearby shields.
Immature Aakash
Developed Aakash
+15% more Health than Immature.
Mature Aakash
+25% more Health than Immature.
LHITHISH
An amphibian with physiology is incompatible with shield technology.
Rapidly regenerates health in water.
Special Power: Invisibility - become invisible to enemies.
Immature Lhithish
Developed Lhithish
Regenerates Health 25% faster than Immature.
Mature Lhithish
Regenerates Health 40% faster than Immature.
YSARA
A corrupted version of the Lhithish also with physiology incompatible with shield technology.
Rapidly regenerates health in water.
Special Power: Fear - reduce accuracy of enemy aim.
Minor Ysara
Stock Ysara
Special Power: Fear 50% longer than Minor.
Major Ysara
Special Power: Fear 50% longer than Minor and detects nearby beings.
ANDROID
A tough machine incompatible with shields.
Special Power: Paralyze - freeze opponents.
Hit & Shield Point Summary of Racial Averages:

Speed Summary of Racial Averages:





